Valve just dropped the details on their new Steam Machine, and frankly, your wallet is going to feel this one. Forget current-gen console pricing—buying into this premium living room PC setup starts at a hefty €1,040. Crammed into a modest six-inch box is a custom AMD rig featuring a six-core Zen 4 CPU, RDNA 3 graphics, 16 gigs of RAM, and another 8GB of VRAM. Valve is promising six times the horsepower of the Steam Deck, supposedly pushing 4K at 60 frames per second using FSR upscaling. Sounds great until you spec out the 2TB version. For €1,430, they’ll toss in a controller and a couple of swappable faceplates made of wood and red fabric.

Naturally, you can’t just hand Gabe Newell your money. Valve is leaning back into its notoriously frustrating reservation system. You sign up, pray to the algorithms, and if you’re lucky enough to score a spot by June 25th, you get an email letting you actually buy the thing. The rest get dumped onto a waitlist. Hardware geeks over at Linus Tech Tips and PC Games Hardware already got their hands on it, and the consensus is a mixed bag. The build quality is top-tier, SteamOS integration is seamless, and the cooling is whisper-quiet. But the elephant in the room is that price tag. For that kind of cash, you could just build a full-fledged gaming desktop. It’s an enthusiast’s toy for hardcore Steam ecosystem fans, not a mass-market living room takeover.

Let’s say you do jump through the pre-order hoops. What are you actually going to play on a $1,500 box? I could promise I’ll tear myself away from running Chappell Roan in Fortnite, but the indie scene is currently churning out concepts way too wild to ignore—and none of them need a high-end GPU to shine.

Take Woe Industries, for example. They dropped a bite-sized text adventure aptly titled You Have Billions Invested In Generative AI. You step into the shoes of a VC bro who dumped a mountain of cash into genAI and is slowly realizing the catastrophic scale of that bet. It’s tagged as a horror game for a reason. It’s biting satire that cuts a little too close to home, throwing actual news headlines about AI hallucinations in your face. Plus, any game that lets you yell at Noam Chomsky is an automatic win in my book.

If you need something faster-paced, Tackle for Loss just landed perfectly ahead of the real-life football season. Developer Indifferent Penguin basically took the adrenaline-soaked, top-down violence of Hotline Miami and smashed it together with American football and the movie Taken. You play as a CTE-riddled ex-linebacker slaughtering his way through a building to rescue his kidnapped daughter. The hook here is the four-down rule: you only get four offensive actions to clear a floor. Since everything dies in one hit—including you—you have to map out your entire bloodbath before kicking down the door.

For a totally different kind of brain-burn, Trust Me, I Nailed It lets you play as a video editor trying to make a completely useless warrior look like a total badass. The turn-based strategy from Team Afternoon treats enemy attacks as pre-recorded timeline footage. You have to scrub through and manipulate your client’s movements around the incoming hits using VFX tricks. You can splice in a teleport or artificially crank up a pathetic swing into a critical hit. It’s a killer concept and a grim little reminder not to trust the footage you see online.

And then there’s Tomb of the Bloodletter, taking roguelike deckbuilders into weird new territory. Instead of cards, your deck is made of alphabet letters imbued with magic. You cast spells by spelling words. It’s essentially a hardcore mashup of Wordle and tactical combat. Placement matters, too—some letters only hit their max damage multiplier if they’re at the end of a word. You aren’t just looking for the longest combo; you have to find the exact right sequence of letters to survive.